KING CHECKMATE
TEAM SATISFACTION
1459
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Posted - 2013.10.01 22:40:00 -
[1] - Quote
Put a Bounty of a player:
Step 1: type in the name of the Damned/player you want to f* over Step 2: Place a bounty on his head. Say , 1 million ISK. Step 3: Specify number of Deaths Desired : Max 20. And minimum accepted:10. Step 4: As soon as the Bounty is placed the next time the ''wanted'' player gets in a game, he will be collored differently. Yellow: 1 million ISK reward or less Orange:1-10 Million Red: 10+ Million (Usually corps will be placing this bounties) Step 5: A player interested in the bounty clicks on the ''wanted'' player name before the match starts. (Press ''up'' the pad, then select player, and the option should appear under ''send mail'' or something ) and then selects apply for bounty. Step 6: The player then attempts to kill the selected player the amount of times requested. The player will be collored differently in the match so that its easier to spot. Step 7: If the player ''accepted'' the bounty and completed the ''minimum accepted'' part of the bounty he will get paid, but not in full. Example= Bounty on Xeroo Cool Desired 30 deaths Minimum accepted 15 deaths Total reward: 4 Million ISK for his head
If i accept the contract and kill him 30+ times = I win 4 mill ISK If i accept the contract and kill him 25 times = I win 2 mill ISK If i accept the contract and kill him 15 times = I win 1 mill ISK If i accept the contract and kill him 14 or less times = I dont loose anything. But im unable to accept another bounty mission in the next 24 hours.
Step 8: The contractor recieves a screenshot (similar to the one we have now of ''last Battle'') in his mail with the scores in that game. The player that accepted and completed the mission, how many times he killed the ''wanted'' player and how much he was paid.In the case he just completed the minimum accpeted, the money of the contractor would be reimbursed as soon as he opens this mail.
Other rules/notes: -a Contractor can place a ''multiple bounty'' on a player. The ''multiple bounties'' pay less but are continous.
I'll explain= I place a Multiple bounty on CLONE117 . I deposit 10 Million ISK for a multiple bounty of 500k ISK each. This means that instead of one big bounty i have 20 consecutive ones for 500k ISK each, that work the same as the regular one,only with lower requirements. Say: Required kills 10. Minimum accepted 8 This way you wont have a wanted player going terribly negative but instead have a LOT of mercs harrasing this particular player for at least 20 games XD
-Multiple mercs acccepting the bounty:In the case of the regular Bounty= The merc with the HIGHEST kills on the ''wanted'' player gets payed depending on his preformance. The other one wont get payed. BUT the one that did not get payed if he completed at least the minimum accepted kills on the target will not be penalized with 24 waiting time,and can take another bounty in his next game. Since BOTH players took the bounty, both their preformances will be shown to the contractor.
-Personal Contracts: These are the REAL deal.And more complex in nature. In some kind of window next to ''Select Battle'' , we would have the BOUNTY tab. Here it would show the Bounties, Multiple bounties AND Personal Contracts. Bounties: you cant do anything but look at the bounties on selected players.Organized from highest bid to lowest Multiple Bounties: you cant do anything but look at the bounties on selected players.Organized from highest bid to lowest Personal Contracts: These show a list of ''wanted'' players and specific info on them. The Cost will be higher in ISK and the Contractor MUST accept the aplicant. So the applicant clicks on the selected Personal contract bounty and a message is sent to the contractor with the interested player's info, KD ratio,WP gain , favourite weapon etc...
If the contractor accepts then the fun begins. time to be a REAL merc. The player recieves In game INFO on the ''wanted'' player. Provided by DUST514. Last 10 games played (the game modes), times when the player plays and in the case the ''wanted'' is playing, whats hes playing at the moment. Also as soon as the ''wanted'' is playing , a message similar to the one we recieve ''waiting for deployment'' should appear. ''X'' Player is Qeued up for Faction war, Gallante side This way the merc can track down enemy activity and increase the chance of fighting him, GREATLY. Finally the personal Contract applies NOT for 1 match , but for a specified amount of Kills. I want Flint Beastgood IIIREALLY DEAD? 12 Mill ISK Personal Contract on his head, for 200 deaths. muehheehhe.... The merc can also ''abandon'' the mission, but he wont be payed at all and he wont be able to accept another bounty for at least 48 hours.
-The Contractors are ALWAYS anonyomous,Unless the contractor/corp decides otherwise -When a player has a Bounty on his head, a Message will apear/mail sent saying. You have now a Bounty on your head. (and some info regarding the bounty,but not the contractor name nor the mercs accepting the deal)
uhm , my 2 cents |